Cocos Creator 3.3.1 Releases Before The Holiday Season Begins


Before Mid-Autumn Festival in China, and we wanted to get out one quick update before we take a small break (this was posted last week on our blog. Apologies). This update has many fixes to issues that had been shared with us by the community from Cocos Creator 3.3. We hope this helps you out and will support your current and future game development.

If you want to learn more about our update, please check out our developer log.

Forcing wasm physics in Wechat

Though WeChat has good physics, we find some phones work better with wasm enabled for your games. So we have now been able to allow WeChat gamers to enable it and override the physics backend of WeChat. This allows for some improved physics for your games on some phones.

Animation Editor Bug Fixes

We Fixed several animation editor operation problems, including:

  • Some types of animations were not correctly interpolated
  • The curve data is not copied when copying the track
  • Cannot continuously operate the selected keyframe attribute track
  • Incorrect position for adding keyframe when scroll bar exists
  • After selecting multiple keyframes, clicking on the keyframe moves them abnormally
  • Fix the failure of pasting keyframe data across nodes and attributes

Particle Curve Issues

We fixed and improved particle curve-related controls. This includes the Bursts property being added normally, the curve containing the Constant mode is displayed correctly, the display of Two Curve is optimized, and the curve is now displayed correctly after removing the keyframe.

Joint Textures

We fixed the problem that joint-texture-layout is invalid when building on the command line (it will cause loading failure at runtime)

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